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COMPUTERS IN THE PRESCHOOL CLASSROOM
E-mail for sharing
your ideas: stormie@preschoolbystormie.com
The
following article is from ERIC Digests and is reprinted here with permission:
COMPUTERS AND YOUNG CHILDREN
by Susan W. Haugland
Whether we use technology with young children--and if so, how-are critical issues facing early childhood educators and parents. This Digest discusses questions about when children should start using computers; developmentally appropriate computer activities in preschool, kindergarten, and early primary classrooms; benefits of computer use; integration of computers into classrooms; and teacher training.
WHEN TO INTRODUCE CHILDREN TO COMPUTERS
Many researchers
do not recommend that children under 3 years old use computers (e.g., Hohman,
1998). Computers simply do not match their learning style. Children younger than
3 learn through their bodies: their eyes, ears, mouths, hands, and legs. Although
they may return over and over again to an activity, they are full of movement,
changing focus frequently. Computers are not a good choice for the developmental
skills these children are learning to master: crawling, walking, talking, and
making friends.
DEVELOPMENTALLY APPROPRIATE COMPUTER ACTIVITIES
Unfortunately, computers are used all too often in ways that are developmentally
inappropriate. One study (U.S. Congress, 1995) found that while "schools
are steadily increasing their access to new technologies . . . most teachers use
these technologies in traditional ways, including drills in basic skills and instructional
games" (p. 103). Clements (1994) makes a similar point, noting, "What
we as early childhood educators are presently doing most often with computers
is what research and NAEYC guidelines say we should be doing least often"
(p. 33).
Papert (1998) stresses that computers have an impact on children
when the computer provides concrete experiences, children have free access and
control the learning experience, children and teachers learn together, teachers
encourage peer tutoring, and teachers use computers to teach powerful ideas.
Developmentally appropriate ways to use computers with 3- and 4-year-olds are different from the ways we use computers in kindergarten and the primary grades.
COMPUTERS
AND PRESCHOOLERS
Children 3 and 4 years of age are developmentally ready
to explore computers, and most early childhood educators see the computer center
as a valuable activity center for learning. Timing is crucial. Children need plenty
of time to experiment and explore. Young children are comfortable clicking various
options to see what is going to happen next. Teachers may want to intervene when
children appear frustrated or when nothing seems to be happening. Frequently,
just a quick word or two, even from across the room, reminds children what they
need to do next to reach their desired goal. Providing children with minimal help
teaches them they can operate the computer successfully. In addition, by observing
what children are doing, the teacher can ask probing questions or propose problems
to enhance and expand children's computer experiences.
BENEFITS OF COMPUTER
USE
Research has shown that 3- and 4-year-old children who use computers
with supporting activities that reinforce the major objectives of the programs
have significantly greater developmental gains when compared to children without
computer experiences in similar classrooms-gains in intelligence, nonverbal skills,
structural knowledge, long-term memory, manual dexterity, verbal skills, problem
solving, abstraction, and conceptual skills (Haugland, 1992).
In addition, computers enhance children's self-concept, and children demonstrate increasing levels of spoken communication and cooperation. Children share leadership roles more frequently and develop positive attitudes toward learning (Clements, 1994; Cardelle-Elawar & Wetzel, 1995; Adams, 1996; Denning & Smith, 1997; Haugland & Wright, 1997; Matthew, 1997).
INTEGRATION OF COMPUTERS INTO THE
CLASSROOM
Early childhood programs serve diverse populations and have
different schedules, curriculums, staffing patterns, resources, and so on. Goals
for computer use and the steps that schools take to integrate computers into their
classrooms may be completely different but equally successful.
A viable beginning
is for teachers, administrators, and parents to share magazine, journal, and newspaper
articles they have seen regarding children using computers. A study group of all
the individuals who have expressed interest in children using computers can then
be organized. The next step is to summarize the benefits of using computers with
young children and to discuss goals for the year, including the cost of computers
and teacher training.
A first goal may be obtaining computers. The ratio of computers to young children is important--at most 1 to 7, preferably 1 to 5. If this ratio cannot be met with the resources available, it is far better to use a set of computers in a classroom for a month, quarter, or semester and then rotate them to another classroom. Equal access for children is essential; even the most talented teacher will have difficulty integrating computers into his or her classroom with only one computer.
To help in computer selection, the study group can seek out mentors who have expertise using computers. These mentors might be teachers currently using computers, a professor at a college, or leaders in business. The study group may also want to brainstorm possible fund-raising activities and explore the possibility of obtaining used computers from businesses-making sure the computers have the capacity to run software that is currently being marketed for young children.
TEACHER TRAINING
Teacher training is essential
for computers to be an effective teaching tool. A recent report reveals that only
a few teachers in a relatively small number of schools have been trained to maximize
technology use in classrooms (Gatewood & Conrad, 1997). Training opportunities
enable teachers to build skills and confidence and learn strategies to integrate
computers into their curriculum. Epstein (1993) identified four critical components
of training: practical experience, workshops, models and mentors, and supervisory
follow-up.
As a first step, teachers can explore software that is developmentally
appropriate for their classrooms. Teachers can then discuss the potential learning
objectives of the programs and activities they could use to integrate particular
software in their classrooms. Teachers can also participate in workshops that
integrate the developmental theory and research regarding computer use with hands-on
experiences. Mentors can also provide teachers with affirmation, support, and
suggestions for classroom use.
As teachers implement technology into the classroom, their vision of the role of technology in teaching and learning will undoubtedly change. Administrators need to continually support teachers in their quest to discover how technology can best enhance children's learning.
Condensed by permission from Susan W. Haugland, "What Role Should Technology Play in Young Children's Learning?" Young Children, 54(6), 26-31. Copyright 1999 by the National Association for the Education of Young Children. PS 529 922.
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